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Aug 15 2007, 11:49 PM EDT (current) TomySky 350 words added
Aug 15 2007, 11:49 PM EDT TomySky

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Because movies are "motion pictures", getting an image is reallly important. With technology where it is, images are easy to capture and even put together into a "movie". Gone are the days of 16mm film stock. This is an age of cellphone productions. And I think this is fantastic, for while shooting with a "high definition" camera would be nice, I've cut stuff together using footage taking on my friend's cheap digital (still) camera. In short, there is no need for a nice camera to make a movie.

Light is imporant because it is difficult to get an image without it (although this is not to say it is impossible as heat imaging is a reality. Of course, I don't know where I could get my hands on a heat imaging system). So, what kind of light do you need? A 5k? Flood lights? A flim light kit? Well, having nice lights could be nice. But, again, the nicer the stuff, the more you have to know. Once you get the film lighting kit, you have to know about gels, diffusion, circuit breakers, reflector cards, scrims, flags, light meters, and probably Appleboxes. What a headache. On the other hand, if you get permission to take the shades off you mom's lamps and use those, what do you need to know? You slide the light closer or farther away until it looks good. Simple.

[Personal note: I used my mom's floor lamps for two years working on commercial projects. Don't tell me it can't be done.]

I had heard theories about the screen being broken into thirds and something about diagonal lines, and these may be very helpful, but for starters, it's probably better just to shoot a whole bunch and find out what you like. My personal preference, for example, is to put action/actors on the far left or right of the screen rather than the near the middle. So, experiment and find what you think looks good.

Now may also be a good time to look at Aspect Ratios and consider how you want your final product to look.